Coding the right way is tough (somehow) but, really fun. The following utilities are currently under development and since relatively small pictures are worth a thousand words...

Map-Guide) So many and yet, what better way to present everything in a neat but efficient manner. Fairly simple though; you get the splash image, the map itself, size, type, etc.


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Tools)
Some programs to enhance the cEvo experience and provide you with a "better" feel of the game scope.

-- Re_Search : Essentially, an alternative manual which main focus is the entire tech-tree instead of "rather complex" verbose information. Besides, it also gives out all relevant data (defaults and new!), allows to explore paths "Or~With~And" selectable categories (Myths, Buildings...), perform queries on target objects, and is fully configurable.

-- Note that as of December 16th, a new beta-version of this tool is now available!!




-- Capa_City : The "prospecting" option of settlers/engineers i've been asking for - with a twist. Now, you have the ability to inspect a 21 tiles region and apply numerous variables to an hypothetical city site; Food~Production~Trade ratios, Terrain enhancements (On/Off), Building(s) effects & the suited... Hyper-Worker on steroids(!), etc.


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(Well, that's some cheat alright. A snapshot of an actual in-game city served as basis for a feasible design. A whole bunch of side-panels and clickable-bars were added as options though.)

-- Versa_Tiles : An "indirect" scanner for any maps. Pick apart anything you want, saved books included. Edit some of the data at the source.

-- Per_Forms : A statistical row (banner-bar style, dockable) of different items that shows your Nation overall status. Number of cities, population, buildings, ratios, etc.

-- Sco_Ring : As the name implies, this would (somehow) calculate your performance both within the current game scope and tabulate it against previous values or "best database records". If nothing else, it allows you to evaluate progress and estimate a few key things about your Nation's development.

( ...Don't bother looking above, nothing yet for those three! ;)