Coding the right way is tough (somehow) but, really fun. The
following
utilities are currently under development and since relatively small
pictures are worth a
thousand words...
Map-Guide) So many and yet, what better way to present
everything in a neat but efficient manner. Fairly simple though;
you get the splash image, the map itself, size, type, etc.
-!-
Tools) Some programs to enhance the cEvo experience
and provide you with a "better" feel of the game scope.
-- Re_Search : Essentially, an alternative manual which
main focus is the entire tech-tree instead of
"rather complex"
verbose
information.
Besides, it also gives out all relevant data (defaults and new!),
allows to explore paths "Or~With~And" selectable categories (Myths,
Buildings...), perform queries on target objects, and is fully
configurable.
-- Note that as of December 16th, a new beta-version of this tool is
now available!!

-- Capa_City : The "prospecting" option of
settlers/engineers i've been
asking
for - with a twist.
Now, you have the ability to inspect a 21 tiles region and apply
numerous variables to an hypothetical city site; Food~Production~Trade
ratios,
Terrain enhancements (On/Off), Building(s) effects & the suited...
Hyper-Worker
on steroids(!), etc.

-!-
(Well, that's some cheat alright. A snapshot of an actual in-game city
served as basis for a feasible design. A whole bunch of side-panels and
clickable-bars were added as options though.)
-- Versa_Tiles : An "indirect" scanner for any maps.
Pick apart anything you want, saved books included. Edit some of the
data at the source.
-- Per_Forms : A statistical row (banner-bar style,
dockable) of different items that shows your Nation overall status.
Number of cities, population, buildings, ratios, etc.
-- Sco_Ring : As the name implies, this would (somehow)
calculate
your performance both within the current game scope and tabulate it
against previous values or "best database records". If nothing else, it
allows you to evaluate progress and estimate a few key things about
your Nation's development.
( ...Don't bother looking above, nothing
yet for those
three! ;)