Oerth Campaigns

Astrological Objects

Days and Months of the Year

Flan Standard Week of Seven Days:
DayNotes
StardayWork
SundayWork
MoondayWork
GodsdayWorship
WaterdayWork
EarthdayWork
FreedayRest

Dozenmonth of the Moon and the Four Festivals
CommonOlvenNomadsSeasonBase Temp.
Needfest
FireseekDiamondiceTigerWinter32
ReadyingYellowillowBearSpring34
ColdevenSnowflowersLionSpring42
Growfest
PlantingBlossomsFrogLow Summer52
FlocktimeVioletsTurtleLow Summer63
WealsunBerrytimeFoxLow Summer71
Richfest
ReapingGoldfieldsSnakeHigh Summer77
GoodmonthSunflowersBoarHigh Summer75
HarvesterFruitfallSquirrelHigh Summer68
Brewfest
PatchwallBrighleafHareAutumn57
Ready'reatTinklingiceHawkAutumn46
SunsebbLacysnowsWolfWinter33
Each month is 28 days, while each festival is 7 days long, for a total of 364 days per year.

Humans and Demihumans

AbilityHumanDwarfElfGnomeHalf-ElfHalflingHalf-Orc
MaleFemaleMaleFemaleMaleFemaleMaleFemaleMaleFemaleMaleFemaleMaleFemale
STR3/18(00)3/18(50)8/18(99)7/183/18(75)3/166/18(50)6/153/18(90)3/176/176/146/18(99)6/18(75)
DEX3/183/183/173/177/197/193/183/186/186/188/198/193/173/17
CON3/183/1812/1912/196/176/178/188/186/186/1810/1810/1813/1913/19
INT3/183/183/183/188/188/187/187/184/184/186/186/183/173/17
WIS3/183/183/183/183/183/183/183/183/183/183/173/173/143/14
CHA3/183/183/163/168/188/183/183/183/183/183/183/183/123/12
These ability scores are after all modifiers have been added.
(Note that gray elves have a maximum INT of 19.)

ClassHumanDwarf, HillDwarf, MountainDwarf, GrayElf, Dark MaleElf, Dark FemaleElf, GrayElf, HighElf, ValleyElf, WildElf, WoodGnomeHalf-ElfHalfling, HairfootHalfling, StoutHalfling, TallfellowHalf-Orc
FighterU67779555765645610
PaladinU----------------
RangerU---6666666-6----
ClericU8884U77777754444
DruidU---UUUUU10U-U666-
Magic-UserU---125111011-9-7----
IllusionistU----------6-----
ThiefUUUUUUUUUUUUUUUU8
AssassinU99910101010101010811---U
MonkU----------------
BardU-----------U----
*These level limits can be surpassed with exceptional ability scores as shown below;
in addition, single-classed PCs in a class that can be multi-classed by the race can reach 2 higher levels in all cases.

Dwarves
Clerics
WISLevel
169
1710
1811
1913
2016
Fighters
STRLevel
HillMountainGray
17788
18899
18/0091010
19101111
20121313
21151616
Assassins
STRDEXINTLevel
18/99191811
18/00191912

Elves
Clerics
WISLevel
Dark
Males
Dark
Females
All Others
135U
146U
157U
167U8
177U9
187U10
197U11
207U12
Druids
WISCHALevel
WildAll Others
181811U
191812U
201814U
211917U
Fighters
STRLevel
Dark
Males
Dark
Females
GrayHighValleyWildWood
13810
14911
151012
161012
171012
18101266687
18/75101277688
18/901012888109
18/9910129991110
18/0010121010101211
1910121111111312
2010121111131314
Rangers
STRINTWISLevel
18/0115157
18/0116168
18/5116169
18/76171710
19181812
20181814
Magic-Users
INTLevel
Dark
Males
Dark
Females
GrayHighValleyWood
1913712111210
2015913121311
21181115141513
22181118171513
Assassins
STRDEXINTLevel
18/99191811
18/00191912

Half-Elves
Clerics
WISLevel
166
177
188
1910
2012
Fighters
STRLevel
177
187
18/908
18/999
18/0010
1911
2013
Rangers
STRCONINTWISLevel
171413147
181413148
18/901818189
18/9918181810
18/0018181811
18/0019181912
18/0020182014
1919191915
Magic-Users
INTLevel
188

Gnomes
Clerics
WISLevel
168
179
1810
1912
2014
Fighters
STRLevel
18/506
18/757
18/998
199
Illusionists
INTLevel
187
198
2010
2113
Assassins
STRDEXINTLevel
18/5018189
18/75191910

Halflings
Clerics
WISLevel
175
186
198
2010
Druids
WISCHALevel
16157
16168
17169
171710
181711
181812
191913
Fighters
STRLevel
HairfootStoutTallfellow
17567
18567
18/50678
18/90789
198910

Half-Orcs
Clerics
WISLevel
155
166
177
Fighters
STRLevel
18/0011
1912
2014
2117
Thieves
DEXLevel
159
1610
1711

ClassSTRDEXCONINTWISCHA
Fighter9-7---
Paladin151515101317
Ranger13-141314-
Cleric----9-
Druid----1215
Magic-User-6-9--
Illusionist-16-15--
Thief-9----
Assassin1212-11--
Monk151511-15-
Bard151510121515
Figures in bold are prime requisites; scores of 15 or higher grant a 10% experience point bonus (16 for magic-users, wizards, and druids).
Figures in italics are maximum ability scores; no scores above this value are allowed for this class.

RaceAllowed Multi-class Combinations
DwarfFighter/Thief
ElfFighter/Magic-User
Fighter/Thief
Fighter/Magic-User/Thief
Magic-User/Thief
Druid/Ranger
Druid/Ranger/Magic-User
GnomeFighter/Illusionist
Fighter/Thief
Illusionist/Thief
Half-ElfCleric/Fighter
Cleric/Fighter/Magic-User
Cleric/Ranger
Cleric/Magic-User
Fighter/Magic-User
Fighter/Thief
Fighter/Magic-User/Thief
Magic-User/Thief
Druid/Ranger
Druid/Ranger/Magic-User
HalflingFighter/Thief
Half-orcCleric/Thief
Cleric/Assassin
Fighter/Thief
Fighter/Assassin

Human Types:
Racial TypeSkin TonesEye ColorsHair Colors
Baklunishgolden-huedbrown; gray-green, green, gray, hazelbrown, black
Flannae (Flan)bronze; coppery, dark bronzebrown, black; amberdark brown, black (wavy, curly)
Oeridianstan, olivebrown, gray; any otherbrown, reddish-brown; dark blonde, black
Suloise (Suel)very fair; near-albinopale blue, blue, deep-blue, violet, grayplatinum, blonde, light red (curly, kinky)

Typical Clothing Colors:

Oeridian:
Suloise:
Flannae (Rovers of the Barrens):
Flannae:
Baklunish (Nothern):
Baklunish (Southern):
Dwarven:
Elven (Sylvan):
Elven (High):
Elven (Gray):
Gnomish:
Halfling:

Racial Strains by Area:
StateBaklunishFlannae (Flan)OeridianSuel
Prelacy of AlmorOS
Bandit KingdomsbFOS
March of BisselBOS
Bone MarchOS
Dyvers, Free and Independent CitybfOS
Gran MarchfOS
Great Kingdom (The Kingdom of Aerdy)OS
Free City of GreyhawkbfOS
Highfolk (Independent Town or Valley of the Velverdyva)Os
County of Idee; Member of the Iron LeagueOS
IrongateOs
Kingdom of KeolandfOS
Lordship of the IslesoS
Kingdom of NyrondOs
PomarjOS
Archbarony of RatikfOS
City of Rel AstraOs
Sea BaronsoS
Hold of the Sea PrincesfOS
South ProvinceOs
Spindrift IslesoS
Earldom of SterichFOS
County of UlekFOS
Duchy of UlekfoS
Principality of UlekOS
County of UrnstOS
Valley of the MageBfO
Archclericy of VelunafOs
Viscounty and Town of VerboboncfOs
Wild CoastfoS
The YeomanryfOS

Birthplaces for Human Characters
Dice RollPlace of BirthMost Common Alignment(s)Primary Languages
01-03Prelacy of AlmorLN, LGCommon
04-05March of BisselNG, N, LG, LNCommon
06-07Caliphate of EkbirLN, NBaklunish
08Frost (Kingdom of Fruztii),
Ice (Kingdom of Cruski),
or Snow (Kingdom of Schnai) Barbarians
CNSuloise (the Cold Tongue)
09-18Kingdom of FuryondyLG, NG, LNCommon (5% Velondi)
19-20Grand Duchy of GeoffCG, CN, NGFlan, Common
21Gran MarchLNCommon (10% Keolandish)
22-29Great Kingdom (The Kingdom of Aerdy)AnyCommon, Oeridian
30-32Free City of GreyhawkAnyCommon
33County of Idee; Member of the Iron LeagueN, CNCommon
34IrongateLNCommon
35-37Kingdom of KeolandLN, NG, CG, CN, NCommon (15% Keolandish)
38KetCN, NBaklunish, Common
39-40Lordship of the Isles (Principality); Member of the Iron LeagueLNCommon
41-50Kingdom of NyrondLN, LG, NG, CGCommon (15% Nyrondese)
51-52Free State of Onnwal; Member of the Iron LeagueLNCommon
53-54Theocracy of the PaleLN, LGCommon
55-57Concatenated Cantons of PerrenlandLN, LG, NCommon
58-59Plains of the Paynims (Tribes of)CN, NBaklunish
60Archbarony of RatikN, CN, CECommon, Oeridian
61Rovers of the BarrensCN, NFlan
62Sea BaronsCNCommon
63-64Shield LandsLG, NG, NCommon
65-66Earldom of SterichCNCommon
67-68County of Sunndi; Member of the Iron LeagueLN, CG, NCommon
69Duchy of TenhLN, NFlan, Common
70Tiger (Chakyik) and Wolf (Wegwiur) NomadsN, CNBaklunish
71TusmitNBaklunish
72Tri-States of UlekLN, LG, CG, CN, NCommon
73UllCN, N, CEBaklunish
74-78County or Duchy of UrnstN, NGCommon
79-88Archclericy of VelunaLG, NGCommon (10% Velondi)
89-94Wild CoastAnyCommon (5% Keolandish)
97-98Sultanate of ZeifLN, NBaklunish
99-00Elsewhere, or choose--
All Player characters speak Common, at least.

Birthplaces for Demi-human Characters
AreaElvesDwarvesGnomesHalflingsHalf-Orcs
Bandit Kingdoms----01-06
March of Bissel01-0201-0401-0201-0207-09
Bone March--03-10-14
Kingdom of Celene03-09-04-0503-05-
Dyvers, Free and Independent City10-1105-0606-0706-0715
Kingdom of Furyondy12-1307-0808-0908-1116
Grand Duchy of Geoff14-1709-1210-1112-1317-19
Gran March18-1913-1612-1314-1620-21
Great Kingdom (The Kingdom of Aerdy)20-2117-1814-1517-1922-24
Free City of Greyhawk22-2419-2016-1720-2225-27
Highfolk (Independent Town or Valley of the Velverdyva)25-2821-2418-1923-25-
Horned Society----28-32
County of Idee; Member of the Iron League29-3025-2620-2126-27-
Irongate31-3327-2822-2528-32-
Land of Iuz----33-37
Kingdom of Keoland34-35-26-2733-3538
Kingdom of Nyrond36-37-28-2936-3839
Free State of Onnwal; Member of the Iron League-29-34---
Theocracy of the Pale38-3935-3830-3139-4040
Concatenated Cantons of Perrenland40-4139-4232-3341-4241-44
Pomarj----45-49
Archbarony of Ratik-43-4634-37-50-54
Shield Lands42-384355-58
Spindrift Isles43-4447-4839-4044-4559-60
Earldom of Sterich-49-5441-4246-4761-63
County of Sunndi; Member of the Iron League45-4855-5943-45-64-65
Duchy of Tenh49-5060-6346-4748-4966-70
County of Ulek5164-6648-5250-57-
Duchy of Ulek52-58-53-54--
Principality of Ulek-67-7855-5658-60-
County of Urnst5979-805761-6671
Duchy of Urnst-81-8358-6167-7472
Valley of the Mage60-62-62-63--
Archclericy of Veluna63-66-64-6875-7673
Viscounty and Town of Verbobonc67-68-69-73-74
Wild Coast69-7284-9074-788882-84
The Yeomanry73-7491-94-84-8780-81
Dreadwood75-78-79-808882-84
Gamboge Forest79-82-81-8489-9085-87
Gnarley Forest83-869585-8891-9288-90
Grandwood Forest87-909689-9093-9491-94
Vesve Forest91-96-91-9595-9695-96
Welkwood97-0097-0096-0097-0097-00

Birthplaces
AreaElvesDwarvesGnomesHalflingsHalf-OrcsHumans
Prelacy of Almor-----01-03
Bandit Kingdoms----01-06-
March of Bissel01-0201-0401-0201-0207-0904-05
Bone March--03-10-14-
Kingdom of Celene03-09-04-0503-05--
Dyvers, Free and Independent City10-1105-0606-0706-0715*
Celiphate of Ekbir-----06-07
Kingdom of Furyondy12-1307-0808-0908-111609-18
Grand Duchy of Geoff14-1709-1210-1112-1317-1919-20
Gran March18-1913-1612-1314-1620-2121
Great Kingdom (The Kingdom of Aerdy)20-2117-1814-1517-1922-2422-29
Free City of Greyhawk22-2419-2016-1720-2225-2730-32
Highfolk (Independent Town or Valley of the Velverdyva)25-2821-2418-1923-25--
Horned Society----28-32-
County of Idee; Member of the Iron League29-3025-2620-2126-27-33
Irongate31-3327-2822-2528-32-34
Land of Iuz----33-37-
Kingdom of Keoland34-35-26-2733-353835-37
Kingdom of Nyrond36-37-28-2936-383941-50
Free State of Onnwal; Member of the Iron League-29-34---51-52
Theocracy of the Pale38-3935-3830-3139-404053-54
Concatenated Cantons of Perrenland40-4139-4232-3341-4241-4455-57
Plains of the Paynims (Tribes of)-----58-59
Pomarj----45-49-
Archbarony of Ratik-43-4634-37-50-5460
Rovers of the Barrens-----61
Sea Barons-----62
Shield Lands42-384355-5863-64
Spindrift Isles43-4447-4839-4044-4559-60-
Earldom of Sterich-49-5441-4246-4761-6365-66
County of Sunndi; Member of the Iron League45-4855-5943-45-64-6567-68
Duchy of Tenh49-5060-6346-4748-4966-7069
County of Ulek5164-6648-5250-57-72
Duchy of Ulek52-58-53-54--72
Principality of Ulek-67-7855-5658-60-72
County of Urnst5979-805761-667174-78
Duchy of Urnst-81-8358-6167-747274-78
Valley of the Mage60-62-62-63---
Archclericy of Veluna63-66-64-6875-767379-88
Viscounty and Town of Verbobonc67-68-69-73-74*
Wild Coast69-7284-9074-788882-8489-94
The Yeomanry73-7491-94-84-8780-81-
Sultanate of Zeif-----97-98
Dreadwood75-78-79-808882-84-
Gamboge Forest79-82-81-8489-9085-87-
Gnarley Forest83-869585-8891-9288-90-
Grandwood Forest87-909689-9093-9491-94-
Vesve Forest91-96-91-9595-9695-96-
Welkwood97-0097-0096-0097-0097-00-
Elsewhere, or choose-----99-00

Languages of Eastern Oerik

LevelFighterPaladinRangerClericDruidThiefAssassinMagic-UserIllusionistMonkBard
100000000000
22,0012,7512,2511,5012,0011,2511,5012,5012,2512,2512,001
34,0015,5014,5013,0014,0012,5013,0015,0014,5014,7514,001
48,00112,00110,0016,0017,5015,0016,00110,0019,00110,0018,001
516,00124,00120,00113,00112,50110,00112,00120,00118,00122,50116,001
632,00145,00140,00127,50120,00120,00125,00140,00135,00147,50125,001
764,00195,00190,00155,00135,00140,00150,00160,00160,00198,00140,001
8125,001175,001150,001110,00160,00170,001100,00190,00195,001200,00160,001
9250,001350,001225,001225,00190,001110,001200,001135,001145,001350,00185,001
10500,001700,001325,001450,001125,001160,001300,001250,001220,001500,001110,001
11750,0011,050,001650,001675,001200,001220,001425,001375,001440,001700,001150,001
121,000,0011,400,001975,001900,001300,001440,001575,001750,001660,001950,001200,001
131,250,0011,750,0011,300,0011,125,001750,001660,001750,0011,125,001880,0011,250,001400,001
141,500,0012,100,0011,625,0011,350,0011,500,001880,0011,000,0011,501,0011,100,0011,750,001600,001
151,750,0012,450,0011,950,0011,575,0013,000,001*1,100,0011,501,0011,875,0011,320,0012,250,001800,001
162,000,0012,800,0012,275,0011,800,00111,320,001-2,250,0011,540,0012,750,0011,000,001
172,250,0013,150,0012,600,0012,025,001500,0011,540,001-2,625,0011,760,0013,250,0011,200,001
182,500,0013,500,0012,925,0012,250,0011,000,0011,760,001-3,001,0011,980,001-1,400,001
192,750,0013,850,0013,250,0012,475,0011,500,0011,980,001-3,375,0012,200,001-1,600,001
203,000,0014,200,0013,575,0012,700,0012,000,0012,200,001-3,751,0012,420,001-1,800,001

Fighter
LevelExperienceTitleHit Dice
(d10)
THAC0ProficienciesSpecial Abilities
WeaponNonweapon
10Veteran12042Weapon specialization
22,001Warrior22042-
34,001Swordsman31853-
48,001Hero41853-
516,001Swashbuckler51653-
632,001Myrmidon61664-
764,001Champion714643/2 melee attacks/round
8125,001Superhero81464-
9250,001Lord91275Attract followers*
10500,0019+31275-
11750,0019+61075-
121,000,0019+91086-
131,250,0019+128862 melee attacks/round
141,500,0019+15886-
151,750,0019+18697-
162,000,0019+21697-
172,250,0019+24497-
182,500,0019+274108-
192,750,0019+304108-
203,000,0019+334108-
* Castle or stronghold and lands required.

Paladin
LevelExperienceTitleHit Dice
(d10)
THAC0ProficienciesLay on Hands
healed hp
Cure Disease
times/week
Turn
Level
Casting
Level
Cleric
Spells
Special Abilities
WeaponNonweapon1234
10Gallant120322 hp1------Weapon specialization, detect evil at will, disease immunity, +2 saves, constant protection from evil, 10' radius
22,751Keeper220434 hp1-------
35,501Protector318436 hp11------
412,001Defender418548 hp12-----Call for war horse
524,001Warder5165410 hp13------
645,001Guardian6166512 hp24------
795,001Chevalier7146514 hp25-----3/2 melee attacks/round
8175,001Justiciar8147616 hp26------
9350,001Paladin9127618 hp2711----
10700,0019+3128720 hp2822----
111,050,0019+6108722 hp39321---
121,400,0019+9109824 hp310422---
131,750,0019+1289826 hp3115221-2 melee attacks/round
142,100,0019+15810928 hp3126321--
152,450,0019+18610930 hp31373211-
162,800,0019+216111032 hp41483311-
173,150,0019+244111034 hp41593321-
183,500,0019+274121136 hp416103331-
193,850,0019+304121138 hp417113332-
204,200,0019+334131240 hp418123333-

Ranger
LevelExperienceTitleHit Dice
(d8)
THAC0ProficienciesTrackingGiant
Class
Extra
Damage
Casting
Level
Druid
Spells
Casting
Level
Magic-
User
Spells
Special Abilities
WeaponNonweapon12312
10Runner2203220%+1-------Weapon specialization, surprise on 1-3 (on 1d6) and surprised only on a 1
22,251Strider3203230%+2--------
34,501Scout4184340%+3--------
410,001Courser5184350%+4--------
520,001Tracker6164360%+5--------
640,001Guide7165470%+6--------
790,001Pathfinder8145480%+7--------
8150,001Ranger9145490%+811-----3/2 melee attacks/round
9225,001Ranger Knight101265100%+911--11--
10325,001Ranger Lord111265110%*+1022--11-Employ non-written clairaudience, clairvoyance, ESP, telepathy magical items,
Attract 1d12 followers
11650,00111+21065110%*+1122--22--
12975,00111+41076110%*+12321-22--
131,300,00111+6876110%*+13321-321-
141,625,00111+8876110%*+14422-321-
151,950,00111+10687110%*+15422-3212 melee attacks/round
162,275,00111+12687110%*+165221422-
172,600,00111+14487110%*+176222422-
182,925,00111+16498110%*+186222422-
*Maximum percentile score.

Cleric
LevelExperienceTitleHit Dice
(d8)
THAC0ProficienciesTurn
Level
Casting
Level
Priest SpellsSpecial Abilities
WeaponNonweapon1234567
10Acolyte12023111-------
21,501Adept22023222-------
33,001Priest/Priestess320233321------
46,001Curate418344432------
513,001Perfect5183455331-----
627,501Canon6183466332-----
755,001Lama71634773321---Scribe scrolls
8110,001Patriarch/Matriarch81645883332---Attract worshippers*
9225,001High Priest/High Priestess916459944321--Brew potions
10450,0019+21445101044332---
11675,0019+414451111544321-Create magic items
12900,0019+614561212655322--
131,125,0019+812561313666422--
141,350,0019+10125614146665321-
151,575,0019+12125615156666421-
161,800,0019+14106716167776431-
172,025,0019+16106717177777532-
182,250,0019+18106718188888642-
192,475,0019+2096719199988642-
202,700,0019+2297820209998752-
212,925,0019+2497821219999862-
223,150,0019+2697822229999963-
233,375,0019+2897823239999973-
243,600,0019+3098924249998983-
253,825,0019+3298925259999984-
264,050,0019+3498926269999994-
274,275,0019+3698927279999995-
284,500,0019+38991028289999996-
294,725,0019+40991029299999997-
304,950,0019+42991030309999998-
Usable only by clerics with 17 or greater Wisdom.
Usable only by clerics with 18 or greater Wisdom.

Clerics must select a deity to receive powers. Each deity has different alignment and racial restrictions, and grants different powers to followers.

Cleric Spell List
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Bless
Ceremony
Combine
Command
Create Water
Cure Light Wounds
Detect Evil
Detect Magic
Endure Cold/Heat
Invisibility to Undead
Light
Magic Stone
Penetrate Disguise
Portent
Precipitation
Protection From Evil
Purify Food & Drink
Remove Fear
Resist Cold
Sanctuary
Aid
Augury
Chant
Detect Charm
Detect Life
Dust Devil
Enthrall
Find Traps
Hold Person
Holy Symbol
Know Alignment
Messenger
Resist Fire
Silence 15' Radius
Slow Poison
Snake Charm*
Speak With Animals
Spiritual Hammer
Withdraw
Wyvern Watch
Animate Dead
Cloudburst
Continual Light
Create Food & Water
Cure Blindness
Cure Disease
Death's Door
Dispel Magic
Feign Death
Flame Walk
Glyph of Warding
Locate Object
Magical Vestment
Meld Into Stone
Negative Plane Protection
Prayer
Remove Curse
Remove Paralysis
Speak With Dead
Water Walk
Abjure
Cloak of Fear
Cure Serious Wounds
Detect Lie
Divination
Exorcise
Giant Insect
Imbue With Spell Ability
Lower Water
Neutralize Poison
Protection From Evil 10' Radius
Speak With Plants
Spell Immunity
Spike Stones
Sticks to Snakes
Tongues
Air Walk
Animate Dead Monsters
Atonement
Commune
Cure Critical Wounds
Dispel Evil
Flame Strike
Golem
Insect Plague
Magic Font
Plane Shift
Quest
Rainbow
Raise Dead
Spike Growth
True Seeing
Aerial Servant
Animate Object
Blade Barrier
Conjure Animals
Find The Path
Forbiddance
Heal
Heroes' Feast
Part Water
Speak With Monsters
Stone Tell
Word of Recall
Astral Spell
Control Weather
Earthquake
Exaction
Gate
Holy (Unholy) Word
Regenerate
Restoration
Resurrection
Succor
Symbol
Wind Walk

Druid
LevelExperienceTitleHit Dice
(d8)
THAC0ProficienciesCasting
Level
Priest SpellsWoodland
Languages
Special Abilities
WeaponNonweapon1233567
10Aspirant1202312------0Druidic language, +2 save vs. fire/electricity
22,001Ovate22023221-----0-
34,001Initiate of the 1st Circle320233321----+1Identify plants, animals, pure water, pass through overgrown areas
47,501Initiate of the 2nd Circle418234422----+2-
512,501Initiate of the 3rd Circle518345432----+3-
620,001Initiate of the 4th Circle6183464321---+4-
735,001Initiate of the 5th Circle7163474431---+5Immunity to woodland charm Spells, shapechange 3 times/day
860,001Initiate of the 6th Circle8163484432---+6-
990,001Initiate of the 7th Circle91634954321--+7-
10125,001Initiate of the 8th Circle1014451054332--+8-
11200,001Initiate of the 9th Circle11144511553321-+9-
12300,001Druid121445125544321+10-
13750,001Archdruid131245136555432+11-
141,500,001Great Druid141245146666543+12-
153,000,001*Grand Druid151256156666666+13Grand Druid: 6 extra spell levels (this level only), nine attendant druids
161Hierophant Druid15+11056166666666+14Natural poison immunity, no aging adjustmants, longevity (+ level x 10 years), alter appearance at will
17500,001Hierophant Initiate15+21056176666666+15Hibernate, enter Elemental Plane of Earth at will, conjure water elementals
181,000,001Hierophant Adept15+31056186666666+16Enter Elemental Plane of Fire at will, conjure air elementals
191,500,001Hierophant Master15+4956196666666+17Enter Elemental Plane of Water at will, conjure magma/smoke para-elementals
202,000,001Numinous Hierophant15+5967206666666+18Enter Elemental Plane of Air at will, conjure ice/ooze para-elementals
212,500,001Mystic Hierophant15+6967216666666+19Enter Para-elemental Planes at will
223,000,001Arcane Hierophant15+7967226666666+20Enter Plane of Shadow at will
233,500,001Hierophant of the Cabal15+8967236666666+21Enter any Inner Plane, the Inner Plane probability lines, and Plane of Concordant Opposition at will
*Ends at 3,500,000 experience.
Usable only by druids with 17 or greater Wisdom.
Usable only by druids with 18 or greater Wisdom.

Druids are a sub-class of clerics.

Druid Elemental Conjurings (druids have a % change equal to their level to be able to choose the type of conjuring)
Fire:Earth:Water:Air:
01-8516 HD fire elemental01-8516 HD earth elemental01-8516 HD water elemental01-8516 HD air elemental
86-941d3+1 salamanders86-941d3+1 xorn86-941d6+6 tritons (5th-8th level) riding hippocampi86-941d3+1 invisible stalkers
95-98efreeti95-98dao95-98marid95-98djinni
99-0021-24 HD fire elemental99-0021-24 HD earth elemental99-0021-24 HD water elemental99-0021-24 HD air elemental
Magma:Ooze:Ice:Smoke:
01-8516 HD magma para-elemental01-8516 HD ooze para-elemental01-8516 HD ice para-elemental01-8516 HD smoke para-elemental
86-951d4+4 lava children86-941d4+20 mud men86-941d4+4 winter wolves86-941d4+20 vapor rats
96-0021-24 HD magma elemental99-0021-24 HD ooze para-elemental99-0021-24 HD ice para-elemental99-0021-24 HD smoke para-elemental

Druid Spell List
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Animal Friendship
Ceremony
Detect Balance
Detect Magic
Detect Poison
Detect Snares & Pits
Entangle
Faerie Fire
Invisibility to Animals
Locate Animals
Pass Without Trace
Precipitation
Predict Weather
Purify Water
Shillelagh
Speak With Animals
Barkskin
Charm Person Or Mammal
Create Water
Cure Light Wounds
Feign Death
Fire Trap
Flame Blade
Goodberry
Heat Metal
Locate Plants
Obscurement
Produce Flame
Reflecting Pool
Slow Poison
Trip
Warp Wood
Call Lightning
Cloudburst
Cure Disease
Hold Animal
Know Alignment
Neutralize Poison
Plant Growth
Protection From Fire
Pyrotechnics
Snare
Spike Growth
Starshine
Stone Shape
Summon Insects
Tree
Water Breathing
Animal Summoning I
Call Woodland Beings
Control Temperature
Cure Serious Wounds
Dispel Magic
Hallucinatory Forest
Hold Plant
Plant Door
Produce Fire
Protection From Lightning
Repel Insects
Speak With Plants
Animal Growth
Animal Summoning II
Anti-Plant Shell 10' Radius
Commune With Nature
Control Winds
Insect Plague
Moonbeam
Pass Plant
Spike Stones
Sticks to Snakes
Transmute Rock to Mud
Wall of Fire
Animal Summoning III
Anti-Animal Shell
Conjure Fire Elemental
Cure Critical Wounds
Feeblemind
Fire Seeds
Liveoak
Transmute Water To Dust
Transport Via Plants
Turn Wood
Wall of Thorns
Weather Summoning
Animate Rock
Changestaff
Chariot of Sustarre
Confusion
Conjure Earth Elemental
Control Weather
Creeping Doom
Finger of Death
Fire Storm
Reincarnate
Sunray
Transmute Metal to Wood

Both clerics and druids must select a deity to follow; by doing so, the cleric or druid will gain additional powers, but may also accrue additional restrictions. (Druids may select only deities who allow true neutral priests, i.e.: Boccob, Ehlonna, Fharlanghn, Ralishaz, or Ulaa.)

Deities
PowerDeityAreaPortfolioAlignmentGender
CommonOeridSuelFlanBakluniUnknown
Greater GodsBeoryCFOerth Mother, Nature, RainNf
BoccobCMagic, Arcane, KnowledgeNm
CyndorCTime, Continuity, InfinityLNm
IncabulosCEvil, Plagues, NightmaresNEm
IstusBFate, DestinyNf
KordSAthletics, Sports, BrawlingCGm
LendorSTime, TediumLNm
NerullCFDeath, Darkness, UnderworldNEm
PelorCFSun, Strength, Light, HealingNGm
ProcanCOOceans, Seas, SaltCNm
RaoCFPeace, Reason, SerenityLNm
TharizdunUEternal Darkness, DecayEm
UlaaCUHills, Mountains, GemstonesLGf
Wee JasSMagic, DeathLNf
ZilchusCOPower, Prestige, Influence, Money, BusinessLNm
Elder Elemental GodCUChaos, Creation, Power, Prowess, HorrorCEm
Lesser GodsAlliturCFEthics, ProprietyLG(N)m
AtroaCOSpring, East WindNGf
BeltarSMalice, Pits, Deep CavesCE(N)f
BereiCFHome, Family, AgricultureNGf
BlereddCMetal, Mines, SmithsCNm
BralmCSInsects, IndustriousnessN(L)f
CelestianCOStars, Space, WanderersNGm
DellebOReason, IntellectLGm
EhlonnaCForests, Flowers, MeadowsNGf
ErythnulCOHate, Envy, Malice, PanicCEm
FharlanghnCOHorizons, Distance, TravelNm
FortuboCSStone, Metals, MountainsLG(N)m
GeshtaiCBLakes, Rivers, WellsNf
HeironeousCOChivalry, Honor, Justice ValorLGm
HextorCOWar, Discord, MassacreLEm
JoramyCFire, Volcanoes, Anger, QuarrelsN(G)f
KurellOJealousy, Revenge, ThieveryCNm
LirrCProse, Poetry, ArtCGf
LlergSBeasts, StrengthCNm
LydiaSMusic, Light, DaylightNGf
MyhrissCLove, BeautyNGf
NoreboSLuck, Gambling, RiskCNm
Obad-haiCFNature, Wilderness, Freedom, HuntingNm
OlidammaraCMusic, Revelry, Rougery, WineN(C)m
OspremSWater VoyagesLNf
PhaulkonSAir, Wind, CloudsCGm
PholtusCOLight, Resolution, LawLG(N)m
PhytonSBeauty, NatureCGm
PyremiusSFire, Poison, MurderNEm
RalishazCChance, Ill-luck, MisfortuneCN(E)m
St. CuthbertCWisdom, Dedication, ZealLG(N)m
SotillionCOSummer, South Wind, Ease, ComfortCG(N)f
SyrulSDeceit, False Promises, LiesNE(L)f
TelchurCOWinter, North Wind, ColdCNm
TrithereonCIndividuality, Liberty, RetributionCGm
VelniusOSky, WeatherN(G)m
WentaCOAutumn, West Wind, HarvestGf
Xan YaeCBTwilight, Shadows, Stealth, Mind over Matter, et. al.Nf
XerboSSea, Water, Travel, Money, BusinessNm
ZodalCFMercy, Hope, BenevolenceNGm
Demi-GodsIuzCFOppression, Deceit, PainCEm
RuddCOChance, Good Luck, SkillCN(G)f
WastriUBigotry, AmphibiansLN(E)m
ZagygCHumor, Occult Studies, EccentricityCN(G)m
ZuokenCBPhysical and Mental MasteryNm
Quasi-DeitiesHewardON(G)m
KeoghtomON(G)m
MurlyndOL(G)m
Daem
Johydee
Nolzur
Quaal
Tuerny
KrovisFNm
Dorgha TorguBMaterial Dimension, Material ElementsN(g)m
Hero-DeityKelanenNm

Deity (Alignment)Max.
Spell
Level
Priest
Alignment
Priest
XP
Penalty
WeaponsSpecial AbilitiesUnique Spell
Lendor (LN)
Prince of Time
7LN7: 5%Standard7: Long tasks take half time
7: 1st level spells CT -1
11: Work without food/rest twice as long as others
11: 2nd Level spells CT -1
16: Immune to Time Stop
Norebo (CN(E))6N, CN, CE10%StandardHide in Shadows, Move Silently, Climb Walls, Remove Traps as Thief
Kord (CG)
The Brawler
7CG, CN, CE5%Standard+1 save vs. fear
4: +2 save vs. fear
4: access to Protection From Lawful
7: +3 save vs. fear
7: access to Detect Lawful
10: +4 save vs. fear
10: access to Enlarge (self)
16: +5 save vs. fear
16: access to Strength (self)
1st Level:
Protection From Lawful
Detect Lawful
2nd Level:
Enlarge
Strength
Phaulkon (CG)
God of the Open Air
6Any Good5%Standard5: Speak With Normal Birds at will
8: Fly (8th level)
11: Control Winds (11th level)
16: Summon 18 HD air elemental (friendly) 1/week
Syrul (NE(L))6Any EvilStandard3: Obscure Alignment 1/day
7: Undetectable Lie 1/day
Fortubo (LG(N))6LGStandard+1 hit and dmg. with stone/metal weapons
5: +1 save vs. petrification (+1 each extra level)
Wee Jas (LN(E))7LG, LN, LE10%Standard1st, 2nd level spells CT -1
6: 1st, 2nd level spells CT -2
6: 3rd, 4th level spells CT -1
16: 3rd, 4th level spells CT -2
16: 5th level spells CT -1
Pyremius (NE)6Any Evil5%Standard+1 save vs. fire spells, -1 save vs. cold spells
5: +2 save vs. fire spells, -2 save vs. cold spells
9: Pyrotechnics 1/day
11: -3 save vs. cold spells (+1 extra damage/die)
11: Fire Shield (hot) 1/day
16: -4 save vs. cold spells (1 hp damage permanent until restored or wished)
16: Fireball 1/day
Beltar (CE(N))6NE, CEStandard19: Become a lich
Llerg (CN)6N, CNStandardNever attacked by animals
5: Must defeat bear in battle to the death
Phyton (CG(N))6CG, N, CNStandard7: Warp Wood 3/day (autumn only)
10: Tree 3/day (autumn only)
12: Plant Door 3/day (autumn only)
Xerbo (N)6AnyStandardWater spells operate at +2 levels
May never receive fire-causing spells
Osprem (LN)6Any Lawful9: 5%Standard7: Access to Bless Vessel, Curse Vessel spells (halve/double vessel seagoing calamity chance)
9: Water Breathing 1/day
11: Water Walk 1/day
16: Summon 8 HD Water Elemental (friendly) or Dismiss Water Elemental 1/day
4th Level
Bless Vessel
Curse Vessel
Lydia (NG)6Any GoodStandard1: Detect Magic 1/day
4: Augury 1/day
6: Divination 1/day
8: Locate Object 1/day
12: Commune 1/day
Bralm (N(LE))6LN, LE5%Standard1 druid spell/level may be memorized instead of cleric spells
Fire spells cannot be granted
9: Shapechange into Giant Warrior Ant 1/day
11: Shapechange into Giant Wasp 1/day
14: Shapechange into Giant Scorpion 1/day
16: Shapechange into Anhkheg 1/day
Jascar (LG)
God of the Hills and Mountains
6LG, NG5%Standard5: +1 save vs. petrification (+1 each extra level)
7: Shapechange into Heavy Warhorse (MV 15 (D), Att 1d8/1d8/1d3, monster THAC0, 1 hour/level) 1/day
11: Shapechange into Pegasus (Fl 48, cast spells up to 4th level (M holy symbol or none only), 1 hour/level) 1/day
(Only one shapechange/day)
Boccob (N)
Archmage of the Deities
7Any Neutral9: 5%dagger, knife, sling, flail, mace, staff*8: Sage Ability
8: Create Scrying Device (5,001 gp, 13 weeks)
9: Use Magic-user Items (wands, crystal balls, robes)
6th Level:
Disk of Concordant Opposition
Celestian (NG)
The Star Wanderer
6Any Good10%spear*, short sword, staff1: Feather Fall
3: Jump
5: Levitate
7: Spider Climb
9: Fly
11: Dimension Door
16: Teleport
4th Level:
Meteors
St. Cuthbert (LG(N))
Of the Cudgel
6LG, LNclub*, flail, mace*, sling*2 (Billets): Friends
3 (Chapeaux): Shillelagh
4 (Stars): ESP
2nd Level:
Beguiling
Ehlonna (NG)
Of The Forests
6NG, N5%long bow*, knife, spear, staff, lasso, clubTracking as Ranger
5: Animal Friendship
2nd Level:
Stalk
Erythnul (CE)
The Many
6NE, CE5%Standard3: Scare
Fharlanghn (NG)
Dweller on the Far Horizon
6AnyStandard34% + 1%/level avoid getting lost when outdoors
5 (Pastoral): Pass Plant
7 (Urban): Passwall
4th Level:
Footsore
Heironeous (LG)
The Invincible
6LGStandard11: Bolt of Energy (0 upper/positive, 5d6 prime, 5d4 elemental/neutral, 10d6 lower/undead, 15d6 negative; CT 1, 70', not magical) 1/week6th Level:
Bolt of Glory
Hextor (LE)
Champion of Evil
6LE, NE15%Standard6: +1 Assassin level (+1 every subsequent 2 levels thereafter; max level 6)
Incabulos (NE)7Any Evil5%club, flail, mace, staff*, lasso, sling18% + 2%/level immune to disease/slimes
5: Hypnotism
8: Permanent Sleep (CT:1, touch, save -3)
4th Level:
Plague
Istus (N)
The Colorless and All-Colored
7N5%club, flail*, hammer, mace, staff, lasso3: Augury
7: Strand of Binding (10', 1 rd./lvl)
6th Level:
Enmeshment
Iuz (CE)
The Old
6CEclub, flail, mace*, staff, sling, garrote3: Change Self1st Level:
Spittle
5th Level:
Screaming Skull
6th Level:
Vampiric Mist
Nerull (NE)
Reaper of Flesh
7Any Evil5%staff*, specialsSurprised on 1/6
1: Use Sickles (as dagger)
5: Use Scythe-polearms (as hook-fauchard)
5th Level:
Ebony Tendrils
Obad-Hai (N)
The Shalm
6N5%StandardMay use clerical and druidic weapons
3: 1 1st level spell from other list
6: 1 2nd level spell from other list
9: 1 3rd level spell from other list
12 (clerics): shapechange into small bird/mammal 1/day
Olidammara (N(C))
The Laughing Rogue
6CN10%StandardHide in Shadows as Thief level -1
3: Music as Bard level 1
4: Music as Bard level 2
6: Music as Bard level 3
8: Change Self
Pholtus (LG)
Of The Blinding Light
6LN5%Standard1: Dispel Darkness
5: Glow
9: Reflect
1st Level:
Dispel Darkness
3rd Level:
Glow
4th Level:
Sunburst
5th Level:
Reflect
Ralishaz (CN)
The Unlooked For
6Anysling*, mace3-6: Sleep (by gazing)2nd Level:
Vicissitude
4th Level:
Protection From Misfortune
Trithereon (CG)
The Summoner
6CG, CN5%StandardTracking as Ranger level -1 (8th level max.)
4: Spear
8: Broad Sword
Ulaa (LG)
7LG, N5%club, flail, hammer*, mace, staff, pick*, sling1: Detect Invisible
1: +1 dmg. vs. 1 monster type
4: Dig
4: +2 dmg. vs. 1 monster type
7: Passwall
7: +3 dmg. vs. 1 monster type
10: Stone to Flesh
10: +4 dmg. vs. 1 monster type
6th Level:
Command Earth
Wastri (LN(E))
The Hopping Prophet
5LN, LE5%StandardSpeak with Amphibians
4: Jump
Xan Yae (N)
The Perfect Mistress
6Any Neutral10%Standard1: AC 10, Move 13", Open Hand Damage 1-2
4: AC 9, Move 14", Open Hand Damage 1-3, Speak with Animals as druids
7: AC 8, Move 15", Open Hand Damage 1-4, ESP succeeds only 30%-2%/subsequent level
10: AC 7, Move 16", Open Hand Damage 1-6, Immune to disease, haste, slow
13: AC 6, Move 17", Open Hand Damage 2-7, appear dead for 2 turns/level
17: AC 5, Move 18", Open Hand Damage 2-8, beguile, charm, hypnosis, suggestion succeeds 50%-5%/subsequent level
Zagyg (CN(G))
The Mad Arch-Mage
5AnyStandard

Thief
LevelExperienceTitleHit Dice
(d6)
THAC0ProficienciesThieving SkillsBackstabSpecial Abilities
WeaponNonweaponPick
Pockets
Open
Locks
Find/Remove/
Set Traps
Move
Silently
Hide in
Shadows
Detect
Noise
Climb
Walls
Read
Languages
10Rogue (Apprentice)1202330%25%20%15%10%10%85%0%x2Thieves' cant
21,251Footpad2202335%29%25%21%15%10%86%0%x2-
32,501Cutpurse3202340%33%30%27%20%15%87%0%x2-
45,001Robber4203445%37%35%33%25%15%88%20%x2-
510,001Burglar5193450%42%40%40%31%20%90%25%x3-
620,001Filcher6193455%47%45%47%37%20%92%30%x3-
740,001Sharper7193460%52%50%55%43%25%94%35%x3-
870,001Magsman8194565%57%55%62%49%25%96%40%x3-
9110,001Thief9164570%62%60%70%56%30%98%45%x4-
10160,001Master Thief10164580%67%65%78%6330%99%50%x4Use scrolls (75% Chance), attract 4d6 followers
11220,00110+2164590%72%70%86%70%35%99%55%x4-
12440,00110+4165695%77%75%94%77%35%99%60%x4-
13660,00110+6145699%82%80%99%85%40%99%65%x5-
14880,00110+8145699%87%85%99%93%40%99%70%x5-
151,100,00110+10145699%92%90%99%99%50%99%75%x5-
161,320,00110+12146799%97%95%99%99%50%99%80%x5-
171,540,00110+14126799%99%99%99%99%55%99%80%x5-
181,760,00110+16126799%99%99%99%99%55%99%80%x5-
191,980,00110+18126799%99%99%99%99%55%99%80%x5-
202,200,00110+20127899%99%99%99%99%55%99%80%x5-
212,420,00110+22107899%99%99%99%99%55%99%80%x5-

Assassin
LevelExperienceTitleHit Dice
(d6)
THAC0ProficienciesThieving SkillsBackstabSpecial Abilities
WeaponNonweaponPick
Pockets
Open
Locks
Find/Remove
Traps
Set
Traps
Move
Silently
Hide in
Shadows
Detect
Noise
Climb
Walls
Read
Languages
10Bravo (Apprentice)12032---30%-----x2Poison, disguise
21,501Rutterkin22032---35%-----x2-
33,001Waghalter3203230%25%20%40%15%10%10%85%0%x2-
46,001Murderer4204335%29%25%45%21%15%10%86%0%x2-
512,001Thug5194340%33%30%50%27%20%15%87%0%x3-
625,001Killer6194345%37%35%55%33%25%15%88%20%x3-
750,001Cutthroat7194350%42%40%60%40%31%20%90%25%x3-
8100,001Executioner8195455%47%45%65%47%37%20%92%30%x3-
9200,001Assassin9165460%52%50%70%55%43%25%94%35%x4Learn language (Int 15+)
10300,001Expert Assassin10165465%57%55%75%62%49%25%96%40%x4Learn language (Int 16+)
11425,001Senior Assassin11165470%62%60%80%70%56%30%98%45%x4-
12575,001Chief Assassin12166580%67%65%85%78%6330%99%50%x4-
13750,001Prime Assassin13146590%72%70%90%86%70%35%99%55%x5-
141,000,001Guildmaster Assassin14146595%77%75%95%94%77%35%99%60%x5Attract 7d4 1st-level assassin guildmembers
151,500,001Grandfather of Assassins15146599%82%80%99%99%85%40%99%65%x5-
16--14--99%87%85%99%99%93%40%99%70%x5-

Assassins are a sub-class of thieves who specialize in killing. Assassins have the following abilities/restrictions:

Magic-User
LevelExperienceTitleHit Dice
(d4)
THAC0ProficienciesCasting
Level
Magic-User SpellsSpecial Abilities
WeaponNonweapon123456789
10Prestidigitator1201411--------Research spells
22,501Evoker2201422---------
35,001Conjurer32015321--------
410,001Theurgist42015432--------
520,001Thaumaturgist520155421-------
640,001Magician619266422-------
760,001Enchanter7192674321------
890,001Warlock8192684332------
9135,001Sorcerer91927943321----Scribe scrolls, brew potions
10250,001Necromancer1019271044322-----
11375,001Wizard1116271144433----Construct magical items
12750,00111+1163812444441----
131,125,00111+2163813555442----
141,500,00111+31638145554421---
151,875,00111+41639155555521---
162,250,001Mage11+513391655555321--
172,620,00111+613391755555332--
183,000,001Arch-Mage11+71341018555553321-
193,375,00111+81341019555553331-
203,750,00111+91341020555554332-
214,125,00111+101141121555554442-
224,500,00111+111141122555555443-
234,875,00111+121141123555555553-
245,250,00111+131151224555555554-
255,625,00111+141151225555555555-
266,000,00111+151151226666665555-
276,375,00111+161151327666666655-
286,750,00111+171151328666666666-
297,125,00111+181151329777776666-
307,500,00111+191161430777777766-

Magic-User Spell List
Level 1Level 2Level 3Level 4Level 5
Affect Normal Fires
Alarm
Armor
Burning Hands
Charm Person
Comprehend Languages
Dancing Lights
Detect Magic
Enlarge
Erase
Feather Fall
Firewater
Friends
Grease
Hold Portal
Identify
Jump
Light
Magic Missile
Melt
Mending
Message
Mount
Nystul's Magic Aura
Precipitation
Protection From Evil
Push
Read Magic
Run
Shield
Shocking Grasp
Sleep
Spider Climb
Taunt
Tenser's Floating Disc
Unseen Servant
Ventriloquism
Wizard Mark
Write
Audible Glamer
Bind
Continual Light
Darkness 15' Radius
Deeppockets
Detect Evil
Detect Invisibility
ESP
Flaming Sphere
Fools Gold
Forget
Invisibility
Irritation
Knock
Know Alignment
Leomund's Trap
Levitate
Locate Object
Magic Mouth
Melf's Acid Arrow
Mirror Image
Preserve
Protection From Cantrips
Pyrotechnics
Ray of Enfeeblement
Rope Trick
Scare
Shatter
Stinking Cloud
Strength
Tasha's Uncontrollable Hideous Laughter
Vocalize
Web
Whip
Wizard Lock
Zephyr
Blink
Clairaudience
Clairvoyance
Cloudburst
Detect Illusion
Dispel Magic
Explosive Runes
Feign Death
Fireball
Flame Arrow
Fly
Gust of Wind
Haste
Hold Person
Infravision
Invisibility 10' Radius
Item
Leomund's Tiny Hunt
Lightning Bolt
Material
Melf's Minute Meteor
Monster Summoning I
Phantasmal Force
Protection From Evil 10' Radius
Protection From Normal Missiles
Secret Page
Sepia Snake Sigil
Slow
Suggestion
Tongues
Water Breathing
Wind Wall
Charm Monster
Confusion
Dig
Dimension Door
Dispel Illusion
Enchanted Weapon
Evard's Black Tentacles
Extension I
Fear
Fire Charm
Fire Shield
Fire Trap
Fumble
Hallucinatory Terrain
Ice Storm
Leomund's Secure Shelter
Magic Mirror
Massmorph
Minor Globe of Invulnerability
Otiluke's Resilient Sphere
Plant Growth
Polymorph Other
Polymorph Self
Rary's Mnemonic Enhancer
Remove Curse
Shout
Stoneskin
Ultravision
Wall of Fire
Wall of Ice
Wizard Eye
Airy Water
Animal Growth
Animate Dead
Avoidance
Bigby's Interposing Hand
Cloudkill
Conjure Elemental
Cone of Cold
Contact Other Plane
Dismissal
Distance Distortion
Dolor
Extension II
Fabricate
Feeblemind
Hold Monster
Leomund's Lamentable Belabourment
Leomund's Secret Chest
Magic Jar
Monster Summoning III
Mordenkainen's Faithful Hound
Passwall
Sending
Stone Shape
Telekinesis
Teleport
Transmute Rock to Mud
Wall of Force
Wall of Iron
Wall of Stone
Level 6Level 7Level 8Level 9
Anti-Magic Shell
Bigby's Forceful Hand
Chain Lightning
Contingency
Control Weather
Death Spell
Disintegrate
Enchant An Item
Ensnarement
Extension III
Eyebite
Geas
Glassee
Globe of Invulnerability
Guards and Wards
Invisible Stalker
Legend Lore
Lower Water
Monster Summoning IV
Mordenkainen's Lucubration
Move Earth
Otiluke's Freezing Sphere
Part Water
Protect Image
Reincarnation
Repulsion
Spiritwrack
Stone To Flesh
Tenser's Transformation
Transmute Water to Dust
Banishment
Bigby's Grasping Hand
Cacodemon
Charm Plants
Delayed Blast Fireball
Drawmij's Instant Summons
Duo-Dimension
Forcecage
Limited Wish
Mass Invisibility
Monster Summoning V
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Phase Door
Power Word, Stun
Reverse Gravity
Sequester
Simulacrum
Statue
Teleport Without Error
Torment
Truename
Vanish
Volley
Antipathy/Sympathy
Bigby's Clenched Fist
Binding
Clone
Demand
Glassteel
Incendiary Cloud
Mass Charm
Maze
Mind Blank
Monster Summoning VI
Otiluke's Telekinetic Sphere
Otto's Irresistible Dance
Permanency
Polymorph Any Object
Power Word, Blind
Serten's Spell Immunity
Sink
Symbol
Trap The Soul
Astral Spell
Bigby's Crushing Hand
Crystalbrittle
Energy Drain
Gate
Imprisonment
Meteor Swarm
Monster Summoning VII
Mordenkainen's Disjunction
Power Word, Kill
Prismatic Sphere
Shape Change
Succor
Temporal Stasis
Time Stop
Wish

Illusionist
LevelExperienceTitleHit Dice
(d4)
THAC0ProficienciesCasting
Level
Illusionist SpellsSpecial Abilities
WeaponNonweapon1234567
10Prestidigitator1201411------Research spells
22,251Minor Trickster2201422-------
34,501Trickster32015321------
49,001Master Trickster42015432------
518,001Cabalist520155421-----
635,001Visionist619266431-----
760,001Phantasmist719267432-----
895,001Apparitionist8192684321----
9145,001Spellbinder9192795332---Scribe scrolls, brew potions
10220,001Illusionist1019271054321---
11440,00110+116271154332--Construct magical items
12660,00110+2163812554321--
13880,00110+3163813554322--
141,100,00110+41638145543221-
151,320,00110+51639155544222-
161,540,00110+61339165554322-
171,760,00110+71339175555322-
181,980,00110+813410185555332-
192,200,00110+913410195555432-
202,420,00110+1013410205555433-
212,640,00110+1111411215555543-
222,860,00110+1211411225555554-
233,080,00110+1311411235555555-
243,300,00110+1411512246666555-
253,520,00110+1511512256666666-
263,740,00110+1611512267777666-

Illusionists are a sub-class of magic-users who are in some ways more advantageous and in other ways more limited.

Illusionist Spell List
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Audible Glamer
Change Self
Chromatic Orb
Color Spray
Dancing Lights
Darkness
Detect Illusion
Detect Invisibility
Gaze Reflection
Hypnotism
Light
Phantasmal Force
Phantom Armor
Read Illusionist Magic
Spook
Wall of Fog
Alter Self
Blindness
Blur
Deafness
Detect Magic
Fascinate
Fog Cloud
Hypnotic Pattern
Improved Phantasmal Force
Invisibility
Magic Mouth
Mirror Image
Misdirection
Ultravision
Ventrioloquism
Whispering Wind
Continual Darkness
Continual Light
Delude
Dispel Illusion
Fear
Hallucinatory Terrain
Illusionary Script
Invisibility 10' Radius
Non-detection
Paralyzation
Phantom Steed
Phantom Wind
Rope Trick
Spectral Force
Suggestion
Wraithform
Confusion
Dispel Exhaustion
Dispel Magic
Emotion
Improved Invisibility
Massmorph
Minor Creation
Phantasmal Killer
Rainbow Pattern
Shadow Monsters
Solid Fog
Vacancy
Advanced Illusion
Chaos
Demi-Shadow Monsters
Dream
Magic Mirror
Major Creation
Maze
Projected Image
Shadow Door
Shadow Magic
Summon Shadow
Tempus Fugit
Conjure Animals
Death Fog
Demi-Shadow Magic
Mass Suggestion
Mirage Arcane
Mislead
Permanent Illusion
Phantasmagoria
Programmed Illusion
Shades
True Sight
Veil
Alter Reality
Astral Spell
Prismatic Spray
Prismatic Wall
Shadow Walk
Vision
Weird
First Level Magic-User Spells

Monk
LevelExperienceTitleHit Dice
(d4)
THAC0ProficienciesACMvOpen
Hand
Att./Rd.
Open
Hand
Damage
Bonus
Weapon
Damage
ESPHeal
Self
hp
CharmThieving SkillsSpecial Abilities
WeaponNonweaponOpen
Locks
Find/Remove
Traps
Move
Silently
Hide in
Shadows
Detect
Noise
Climb
Walls
Surprise
10Novice22011101511-3½---25%20%15%10%10%85%Normal-
22,251Initiate3202291611-41---29%25%21%15%10%86%32%-
34,751Brother4202281711-6---33%30%27%20%15%87%30%Speak with Animals
410,001Disciple518337185/41-6230%--37%35%33%25%15%88%28%Fall 20' within 1' wall
522,501Immaculate618337195/42-728%--42%40%40%31%20%89%26%Disease Immunity, Haste/Slow Immunity
647,501Master718446203/22-8326%--47%45%47%37%20%90%24%Cataleptic State, fall 30' within 4' wall
798,001Superior Master816445213/23-924%1d4+1-52%50%55%43%25%91%22%-
8200,001Master of Dragons916554223/22-12422%1d4+2-57%55%62%49%25%92%20%Speak with Plants, attract 1d4+1 1st-level monks
9350,001Master of the North Wind10165532323-1220%1d4+350%62%60%70%56%30%93%18%-
10500,001Master of the West Wind11146632423-13518%1d4+445%67%65%78%63%30%94%16%Defends against psionics as Int 18
11700,001Master of the South Wind1214662255/24-1316%1d4+540%72%70%86%70%35%95%14%Poison Immunity
12950,001Master of the East Wind1314771265/24-16614%1d4+635%77%75%94%77%35%96%12%Geas/Quest Immunity
131,250,001Master of Winter1412770275/25-1712%1d4+730%82%80%99%85%40%97%10%Quivering Palm
141,750,001Master of Autumn151288-12835-20710%1d4+825%87%85%99%93%40%98%8%-
152,250,001Master of Summer161288-12936-248%1d4+920%92%90%99%99%50%99%6%-
162,750,001Master of Spring171099-23045-3086%1d4+1015%97%95%99%99%50%99%4%-
173,250,001Grand Master of Flowers181099-33248-324%1d4+1110%99%99%99%99%55%99%2%-
18-Supreme Master of Pearls-----43456-364%1d4+1210%99%99%99%99%55%99%0%-

Monks are ascetics who train martial arts to achieve enlightenment. Monks have the following abilities/restrictions:

Bard
LevelExperienceTitleHit Dice
(d6)
THAC0ProficienciesLanguagesCharmLegend
Lore
Casting
Level
Druid SpellsCollegeSpecial Abilities
WeaponNonweapon12345
10Rhymer0*0005%0%11----(Probationer)Poetry, Song
22,001Lyrist1*00020%5%22----Fochlucan-
34,001Sonneteer2*00022%7%33----Fochlucan-
48,001Skald3*11124%10%431---Fochlucan-
516,001Racaraide4*11030%13%532---MacFuirmidh-
625,001Jongleur5*11132%16%633---MacFuirmidh-
740,001Troubadour6*11134%20%7331--MacFuirmidh-
860,001Minstrel7*22040%25%8332--Doss-
985,001Muse8*22142%30%9333--Doss-
10110,001Lorist9*22144%35%103331-Doss-
11150,001Bard10*22050%40%113332-Canaith-
12200,001Master Bard10+1*33153%45%123333-Canaith-
13400,00110+2*33156%50%1233331Canaith-
14600,00110+3*33060%55%1233332Cli-
15800,00110+4*33163%60%1233333Cli-
161,000,00110+5*44166%65%1243333Cli-
171,200,00110+6*44070%70%1244333Anstruth-
181,400,00110+7*44173%75%1244433Anstruth-
191,600,00110+8*44176%80%1254443Anstruth-
201,800,00110+9*55180%85%1254444Ollamh-
212,000,00110+10*55184%90%1255444Ollamh-
222,200,00110+11*55188%95%1255544Ollamh-
233,000,00110+12*55195%99%1355555Magna Alumnae-
24--*---95%99%-55555Magna Alumnae-

Bards

Humanoid Classes

Shamans (i.e., tribal clerics of the humanoid races) and witch doctors (i.e., tribal cleric/magic-users of the humanoid races) are special spellcasting classes limited to the various humanoid races.

Shamans gain 1d4 hp for each level of ability above the 1st; for every two levels of ability, the creature fights as if one hit dice better on the attack matrix for monsters.

Witch doctors gain 1d4 hp for each clerical level of ability above the 1st, and 1 hp for each magic-user level of ability above the 1st.

ClassBugbearCentaurEttinFlindGiant, HillGiant, FireGiant, FrostGiant, StoneGnollGoblinHobgoblinHuman, CavemanKoboldLizard ManLocathahNorkerOrcOgreOgrillonTroglodyteTrollXvart
Shaman53357777577-5735533337
Witch Doctor2-------244422-24----4

Shaman
LevelExperienceTitleHit Dice
(d4)
THAC0*ProficienciesTurn
Level
Casting
Level
Shaman SpellsSpecial Abilities
½ HD1-1 HD1 HD2 HD3 HD4 HDWeaponNonweapon1234
10Acolyte+021201916161523111----
21,501Adept+119181616151523222----
33,001Priest/Priestess+2181616161515233321---
46,001Curate+3161616151513344432---
513,001Perfect+41616161515133455331--
627,501Canon+51616151513133466332--
755,001Lama+616151515131334773321Scribe scrolls

Shamans (i.e., tribal clerics of the humanoid races) must select a deity to receive powers. Each deity has different alignment and racial restrictions, and grants different powers to followers.

Shaman Spell List
Level 1Level 2Level 3Level 4
Cure Light Wounds
Detect Evil
Detect Magic
Light
Protection From Evil
Remove Fear
Augury
Chant
Detect Charm
Resist Fire
Snake Charm
Speak With Animals
Cure Blindness
Cure Disease
Dispel Magic
Locate Object
Prayer
Remove Curse
Divination
Exorcise
Neutralize Poison
Tongues

Witch-doctor
LevelExperienceTitleHit PointsProficienciesCasting
Level
Witch-doctor SpellsSpecial Abilities
WeaponNonweapon12
10Prestidigitator+01411-Research spells
22,501Evoker+11422--
35,001Conjurer+215321-
410,001Theurgist+315432-

Witch-doctors (i.e., tribal cleric/magic-users of the humanoid races) receive hit points in addition to those received as shamans (i.e. hit points are not split up as per usual multi-classed characters). Thus, a level 2/2 witch-doctor receives 1d4+1 hp in addition to their original hit dice. THAC0 are gained as per the shaman class.

Witch-doctor Spell List
Level 1Level 2
Affect Normal Fires
Dancing Lights
Identify
Push
Shield
Ventriloquism
Audible Glamer
Detect Invisibility
Levitate
Magic Mouth
Scare

(Shamans of Raxivort may gain the 1st-level spell burning hands as well.)

Deities
PowerDeityRacePlanePortfolioAligmentGender
LesserHruggekBugbearPandemoniumBattleCEm
LesserSkerritCentaur, SatyrHappy Hunting GroundsNature, BalanceCGm
GreaterMoradinDwarfSeven HeavensForgingLGm
GreaterClangeddin SilverbeardDwarfArcadiaWar, BattleLNm
GreaterVergadainDwarfConcordant OppositionSuspicion, TrickeryN(CN)m
GreaterDumathoinDwarfConcordant OppositionSecrets, EearthNm
GreaterAbbathorDwarfHadesEvil, GreedNEm
GreaterBerronarDwarfSeven HeavensSafety, TruthLGf
GreaterCorellon LarethianElfOlympusArts, Crafts, Music, Poetry, MagicCGm/f
LesserAerdrie FaenyaElfOlympus/GladsheimAir, Weather, BirdsCG(N)f
LesserErevan IlesereElfOlympusMischief, Change, ThievesCNm
LesserSolonor ThelandiraElfOlympusArchery, HuntingCGm
LesserHanali CelanilElfOlympusRomance, BeautyCGf
LesserLabelas EnorethElfOlympusLongevity, TimeCGm
LesserDeep SashelasAquatic ElfOlympusKnowledgeCGm
LesserLolthDark ElfAbyssDrow, SpidersCEf
LesserRillifane RallathilWood ElfOlympusNatureCGm
LesserGrolantorHill Giant, EttinTarterusPersecutionCEm
LesserSkoraeus StonebonesStone GiantPrime Material PlaneRockNm
LesserYeenoghuGnoll, FlindAbyssGnollsCEm
GreaterGarl GlittergoldGnomeTwin ParadisesGoldLGm
LesserBaervan WildwandererGnomeTwin Paradises/Prime Material PlaneAdventure, ThievesNGm
LesserUrdlenGnomeAbyssEvilCEm
LesserSegojan EarthcallerGnomeTwin ParadisesEarth, NatureNGm
LesserFlandal SteelskinGnomeTwin ParadisesMetalworkingNGm
GreaterMaglubiyetGoblin, Hobgoblin, NorkerGehennaDepths, DarknessLEm
GreaterYondallaHalflingSeven HeavensProvision, ProtectionLGf
LesserSheela PeryroylHalflingConcordant OppositionAgriculture, WeatherNf
LesserArvoreenHalflingSeven HeavensDefense, WarriorsLGm
LesserCyrrollaleeHalflingSeven HeavensTrust, ProtectionLGf
DemigodBrandobarisHalflingPrime MaterialThievesNm
LesserDemogorgonIxitxachitlAbyssDemonsCEm
LesserKurtulmakKoboldAcheronMining, Ambushing, LootingLEm
LesserBlibdoolpoolpKuo-toaElemental Plane of WaterNE(C)f
LesserSemuanyaLizard ManConcordant OppositionReptilesNm
LesserEadroLocathah, MermanConcordant OppositionNm
DemigodVaprakOgre, Troll, OgrillonAbyssCEm
GreaterGruumshOrc, OgrillonGehennaLEm
LesserBahgtruOrc, OgrillonNine HellsStrengthLEm
LesserShargaasOrc, OgrillonGehennaNight, ThievesNEm
LesserIlnevalOrc, OgrillonNine HellsWarriorsLEm
LesserYurtrusOrc, OgrillonHadesDeath, PlagueNE(L)m
LesserLuthicOrc, OgrillonNine HellsCaves, Healing, FemalesLE(N)f
LesserSekolahSahuaginNine HellsLEm
DemigodLaogzedTroglodyteAbyssCEm
LesserRaxivortXvartPandemoniumXvarts, Rats, BatsCEm
LesserSurturFire GiantGladsheim (Jotunheim)LEm
LesserThrymFrost GiantGladsheim (Jotunheim)CEm
LesserJuiblexOozesAbyssCEm
LesserOrcusUndeadAbyssCEm
LesserAsmodeusNine HellsDevilsLEm
LesserBaalzebulNine HellsFliesLEm
LesserDispaterNine HellsLEm
LesserGeryonNine HellsLEm
LesserBahamutDragonSeven Heavens/Twin Paradises/Elemental Plane of AirMetallic DragonsLGm
LesserTiamatDragonNine HellsChromatic DragonsLEf
LesserSsendamLimboInsanityCNm
LesserYgorlLimboEntropyCNm
LesserCryonaxIce Para-ElementalPara-elemental Plane of IceEvil Ice CreaturesNEm
LesserEhkahkSmoke Para-ElementalPara-elemental Plane of SmokeEvil Smoke CreaturesNE?
LesserChlimbiaMagma Para-ElementalPara-elemental Plane of MagmaEvil Magma CreaturesNE?
LesserBwimbOoze Para-ElementalPara-elemental Plane of OozeEvil Ooze CreaturesNE?
LesserImixFire ElementalElemental Plane of FireEvil Fire CreaturesNEm
LesserOgremochEarth ElementalElemental Plane of EarthEvil Earth CreaturesNEm
LesserOlhydraWater ElementalElemental Plane of WaterEvil Water CreaturesNEf
LesserYan-C-BinAir ElementalElemental Plane of AirEvil Air CreaturesNEm
LesserAnthraxusHadesDecayNEm
LesserCharonHadesNEm
LesserBaphometMinotaurAbyssCEm
LesserFraz-Urb'luuAbyssCEm
LesserGraz'ztAbyssCEm
DemigodKostchtchieFrost GiantAbyssCEm
LesserPazuzuAbyssCEm
LesserZuggtmoyFungi, Molds, Jellies, Slimes, UstilagorsAbyssFungiCEf