Rules for calculating experience point values for monsters (and NPCs) changed when AD&D moved from 1st to 2nd Edition; in general, rules were simplified for the new edition, and experience values were inflated in general. One reason for this may have been the new lack of emphasis on the older "treasure = X.P." rule, but this was still kept as an optional rule in 2nd Edition, in the end letting players reach higher levels sooner. Higher level monsters show the most X.P. inflation; for example, the Vodyanoi was worth 650+10 X.P./hp (an average of 1,010 XP), but became inflated to 2,000 XP flat (nearly double!).
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AD&D 1st Edition Experience Point Values
*Treat peasants/levies as up to 1-1, men-at-arms as 1-1 to 1, and all levels as the n+1 hit dice category |
AD&D 2nd Edition Experience Point Values
Hit Dice Value Modifiers
+1:
Armor Class 0 or lower,
Blood drain,
Causes disease,
Flies,
Four or more attacks a round,
Greater than normal hit points,
High Intelligence,
Hit only by magical/silver weapons,
Immunity to any spell,
Immunity to any weapon (including 1/2 damage),
Invisible at will,
Level 2 or lower spells,
Missile weapons,
Possesses magical items usable against PCs,
Regeneration,
Special defense form (unlisted),
Special non-magical attack form (unlisted)
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