This is a graphics resource for Dungeon Craft users. To use these graphics, simply right-click and save the image you want to use; then, simply select it in the program. Graphics for Dungeon Craft: Plants by Edward Cha
Plant Creatures
Mandragora (large)
Wolf-in-Sheep's-Clothing (with or without cuddly creature growth)
Treant (Middle-aged)

Magical Vegetable Creatures
Shambling Mound (8 HD)

Fungal Creatures
Fungi (Shrieker, Violet Fungus)
Myconid (3 HD, 2 HD)
Ascomoid (with spores)

Mineral Creatures
Galeb Duhr

Energy Creatures
Will-o-Wisp

Jellies, Oozes, Puddings
Pudding (Medium) (Black, Brown, Dun, White)
Ochre Jelly
Gelatinous Cube

Magical Constructs
Gargoyle (Squatting, Leaping)
Margoyle
Mimic
Golems (Iron, Stone, Flesh)
Robots
Police Robot

Notes:

The graphics above were made assuming that a 48 pixels = 6 feet (or so); hopefully, the creatures above are in the correct scale. (Remeasuring my black dragon, I have found it to be in the range of very young, not hatchling (a black hatchling is only a little bigger than a white hatchling).)

My icons are quickly falling in quality as I am churning these things out; my favorites are the black dragon hatchling and xorn; the orcs and lizard men are also pretty good, methinks. The will o' wisp was the easiest to make...

Note that some of these icons are work-in-progress! Others I will probably never touch again... It is, of course, somewhat hard to guess which will be which! Some I have to work on more include the neo-otyugh, the myconid, and some others...

Also note that designs are based on 1st edition, or failing that, 2nd edition AD&D. I rather dislike 3rd edition, as well as the 2nd edition Planescape Campaign Setting (both have a rather similar "comic book feel" to them), and so use those as a base.

Monster Groups:

  • Dragons (5, white dragon (hatchling/juvenile), black dragon (very young), blue dragon (juvenile), gold dragon (juvenile), crystal dragon (juvenile))
  • Arctic (10, ice para-elemental, white dragon (hatchling/juvenile), frost giant, dryad (winter), winter wolf, frost, white pudding, polar bear, remorhaz, woolly mammoth))
  • Swamp (10, giant poisonous snake, lizard man (and shaman), will o' wisp, black dragon (very young), shambling mound, boobrie, brown pudding, killer frog, crocodile, greenhag)
  • Sea/Coast (18, urchins (various), merfolk (various), sahuagin (various), sirine, kuo-toa, ixitxachitl, sea elf (various), sea hag, kuo-toa, water naga, eye of the deep, giant octopus, great white shark, swordfish (various), bottlenose dolphin, narwhal, orca, sperm whale)
  • Forest (9, wood elf, giant black squirrel, al-mi'raj, wolf, dire wolf, brown bear, dryad, wolf-in-sheep's clothing, treant)
  • Desert (7, blue dragon (juvenile), huge scorpion, giant poisonous snake, dun pudding, megalocentipede, giant centipede, huge spider)
  • Elemental Plane of Fire (5, fire elemental, azer, efreeti, harginn, fire bat)
  • Nine Hells (7, lemure, nupperibo, erinyes, horned devil, ice devil, Glasya)
Looks like it would be fairly easy to make a sea campaign with my icons thus far... Although there are no good experience point fodder, sahuagin, swordfish, black urchins, ixitxachitl, kuo-toa, and so forth are weak enough to be challenged by low-level PCs; later, they could try to take on sirines, sea hags, water naga, giant octopi, or even eyes of the deep; great white sharks and perhaps angry orcas or sperm whales can provide challenges as well. Elemental water-based monsters like water elementals, water weirds, varrdigs, and the powerful marids can also be used to provide some additional variety; even the powerful gold dragon can be put in a sea campaign, based on its ability to breathe water.